I have always enjoyed when a character/story is given space to breathe and take in sensory or tactile experiences, such as pausing to view a landscape, or the sequences showing the preparation and interaction/enjoyment of food. 
There is something about the vastness of the environments and feeling of smallness in the world from exploration/admiration of nature, and the immersion that comes with seeing a character experience something strongly sensory, that I really enjoy and aim to include in these pieces. 
I also enjoy the unsettling feeling created from mysterious supporting characters/allies to the protagonists.
My pipeline involves the creation of mostly 2D assets, including 2D animated characters and backgrounds, with painting over 3D as a basis for larger/more complex layouts, such as city/architecture.
Many things are still in progress, but I have a clear idea of where I would like things to go. Please check back for updates!

Something is brewing...

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